Bugfix: Fixed buffer overflow possibility in displayed design costs for designs. Bugfix: Fixed issues with IPO share counts of nearly bankrupt companies. ![]() GUI: Combo drop-down boxes will no longer disappear when you drag the scroll button away from the drop-down menu. GUI: The Character typed will now appear in text boxes after you highlight the text. Bugfix: Fixed bug causing a fine if you did not supply your own racing teams with components or vehicles. Bugfix: Fixed spec display issues related to clone engine and bore/stroke sliders when the original design has a greater maximum bore and stroke value than current engines can support. ![]() Bugfix: Fixed issue Idle Factories auto command tool not removing components from production. Translations: Fixed several spelling issues with English map news. Bugfix: Fixed 'All Companies' selection not working in Platform Sharing window. (Purple text.) -Bugfix: Fixed Nations trying to buy factories while they're under construction. GUI: Fixed English font sizing in several locations. Change log: -Bugfix: District Factory production panel blank during wars in mega menu. I'll have a more fitting thank you with the full release announcement. I'd like to thank everyone who has played the game, reported issues, debugged the game, offered suggestions, and created content over these last 12 years. So that's what I will be doing this week. In the meantime, I've got a few more loose odds and ends to clean up, particularly with the manual. (I will probably update translation files and other text files at that time as well.) Any minor issues I'll work into the next minor update or hotfix. Unless a major issue pops up in the next few days, this will be the build the "Full Release" goes live with on the 14th. ![]() So I thought it would be a good time to release version 2.0.0.0, the full release build, to Early Access. In short, I'm running out of obvious things to fix. I also did some static and dynamic code analysis and made changes based on those results. I've spent quite a bit of time playtesting the game and knocking out issues that you all have reported over the last few weeks. Hello Everyone, The full release of the game is about one week away.
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